3D MODELLING&RENDERING
My first tryes on 3d modelling where at that time such a succes, though throw the time past by you realize bit a bit how bad they are or how much better they can be with present knowledge.
My first 3d's where coming from the architectural side because on my superior drafstman studies we were working on Autocad and starting to extrudings things around.
After that, I realized that there were programs such 3DStudio Max or Maya for example , which ones you could even touch they renders because of their realisme on their algorithmical rendering engines such V-Ray or Mental ray... Then I just coudn't stop trying out things, starting importing my 2d *.DWG files and extruding them out in Z axis into 3DStudio Max (max is most used to do architectural stuff than nothing out there).
After that, I realized that there were programs such 3DStudio Max or Maya for example , which ones you could even touch they renders because of their realisme on their algorithmical rendering engines such V-Ray or Mental ray... Then I just coudn't stop trying out things, starting importing my 2d *.DWG files and extruding them out in Z axis into 3DStudio Max (max is most used to do architectural stuff than nothing out there).
After understanding a bit the basics, I wanted to try out a more organical 3d modelling and rendering trying it out with Maya and Zbrush.
All 3D programs nowadays seems very powerfull, so it depends on what you are aiming for and choose one of them !
Below you can see some of my 3d renders; some like the fish or the car are from tutorials, the rest are "selfmade", I guess I should say.
InfoArchitecture Modelling&Rendering
Architectural exploration in 3D Studio Max: Day&Night time inside renders ans an exterior shot in daytime.
As a plus I did a section cut as a plus information way to describe intirior and distribution of houses.
That renders also comes from an online certificate of Oscillon school, where I took the online videos to learn how to do a good 3d renders with the tips and tricks that usually are not said, like the fact that proxies are gold like! ;)
Title: Daytime Intirior render Software used: 3dStudio max 2009 + Vray 1.5 + Photoshop for final color corrections |
Title: Nighttime Intirior render Software used: 3dStudio max 2009 + Vray 1.5 + Photoshop for final color corrections |
Title: Daytime Exterior render Software used: 3dStudio max 2009 + Vray 1.5 + Photoshop for final color corrections |
Title: CrossSection render Software used: 3dStudio max 2009 + Vray 1.5 + Photoshop for final color corrections |
Hard Surface Modelling&Rendering
As long as you want to know more and more, you start to take the time to explore tools and techniques in 3d software to achieve diferent results.
This time I followed a tutorial to build a 3d car, which is at the end
textured by aplying ur images as a decals (alpha playing) .These 3
renders of the car are my first car modelling also, so many things seems
to be a bit off to me right now like the Ambient Oclussion in some
parts like the tires and floor contact place, or the to much plastic
loooking of some pices like the tires.
Racing Car modelling 01 Software used: Maya + Mental ray + PS (texture the uv maps there) |
Racing Car modelling 02 Software used: Maya + Mental ray + PS (texture the uv maps there) |
Title: Racing Car modelling 03 Software used: Maya + Mental ray + PS (texture the uv maps there) |
Organic Modelling&Rendering
Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya working and playing around with it to achieve organic looking things.
I learned to play with Final gather and hdri light image based (the car was also done with that hdri lightning technique)
I learned to play with Final gather and hdri light image based (the car was also done with that hdri lightning technique)
Fishs's study on Lighning, procedural textures, reflections&refractions etc..
The 3 first images:
The background was a bit tilted but as long is not ment to be a
backgroung but a light source, it didn't cared me so much if it was
tilted or not. because I was just trying to take advvantadge of the best
light from this background HDRI image. So, I didn't hided it cause
wanted to show where and what the ligh source is in this image: I
managed it to achieve the desired light effect.
A closer look to the fish,trying diferent angles, playing with his eyes, composition, perspective, field of view... |
This 2 next renders:
I was trying to look for a mood; It should really looks more blueish
than nothing, so, played with changing hdri and temperatures..
In this render I lowered the intense of that blueish and tweaked also the procedural texture on the floor to acomplish more a cartoony envirorment looking. |
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